I've been slowly chugging along at creating Squall from Final Fantasy 8. I looked over tutorials on how to create armor and get it in the game. I've conquered that so far, the pants I made are fully functional and working in game.
HOWEVER, I have a very weird partial 'transparency' issue with part of my textures that is very irritating and I can't figure it out!
Here is what I mean:
This is a closeup of the pants/buckles/belt whereeverything seems all fine and dandy:
L Using face extrusion to change geometry. L Using a Boolean operation to combine two pieces of geometry. Time to complete: 15 minutes Set up the lesson: l Open the file rookbase.max. This file contains the base of the rook. Create a cylinder: The top of the rook begins as a cylinder. Go to the Create panel and click Geometry. Please remember that an avatar can only wear one instance of a body part ID. For example, if a pair of stockings is set to override body parts 6 and 7 and then your customer decides to put on a pair of eyelashes that also call body parts 6 and 7, the stockings will be removed to make way for the newly applied eyelashes.
When zoomed out,the vanishing begins on parts of the buckle, belt, and large buckle!!! It seems to get worse the further zoomed out you are, but only certain parts are effected:
Here is another picture showing more transparenct issues on the top buckle and large buckle:
In the zoomed out portion, you can see that the top buckle is becoming partially 'see through' as well as other parts of the mesh (parts of the top belt and large buckle piece.)
I don't understand this because the mesh portions are clearly on top of the lower mesh. The buckles, pants, and belts are each individual items (so I could add cube maps on buckle parts etc.). Should I convert them all to one item? I made them individual pieces in case someone ever wanted to take my mesh and just use the pants/belt, but I suppose I could release a separate version with just the pants or something.
This issue is happening in NIFSkope, the Creation Kit, and In-Game. It doesn't show up weird like this in 3DS max, but I'm not very good at adding materials to the model so I do most of the texture adding through NIFSkope.
Technical Info:
I'm using 3DS max 2012 for the model creation and the latest nif exporter (at least as of two months ago) that was on the nexus.
I'm using the Gimp 2.8.16 to make the textures.
As a side note, here is where I'm at with his face/head/hair:
I've had some weird transparency issues with the hair as well, and I know his head could use some more work, but I wanted to get the clothing done before going back and polishing up those points. However, if I have weird transparency issues like this with the pants, I don't want to move onto the jacket for fear of more annoying issues popping up!
Any help/advice would be greatly appreciated!!!!